Category: Stories

New stories are published every Thursday on Design.blog by Automattic.

Ian Bogost: Play Anything

As a game designer, I’m often asked what designers of all stripes can learn from games. Games, after all, appear to be magical objects. Dark ones, even. From Tetris to World of Warcraft, games have […]

John Maeda: Enlisting With The Next Generation

A few weeks ago I had the special honor of getting to commemorate the 50th anniversary of Star Trek, held at the Smithsonian’s National Air and Space Museum in Washington, DC. I was so psyched […]

Kevin Bethune on Picking the Locks: Journey to Innovation

“When you want something, all the universe conspires in helping you achieve it.” – Paulo Coelho, The Alchemist When I was young, I had a voracious curiosity for the arts and sciences. I loved to […]

Sara Berman on the Entrepreneur vs. Artist: A Game of Boundaries

The hardest thing about going back to school to get my MFA was not giving up the respected fashion brand I had founded and built (I was done there). It was not the struggle to […]

Lena Groeger on Discrimination By Design

A few weeks ago, Snapchat released a new addition to its face-altering filters that have become a signature of the service. But instead of surrounding your face with flower petals or giving you a funny […]

Sarah Burstein on ‘Design’ & Design Patents

This fall, the U.S. Supreme Court will hear oral arguments in Samsung v. Apple. The Court hasn’t considered a substantive issue of design patent law for over 100 years, so naturally the case has attracted […]

Kyna Leski on the Storm of Creativity

I wrote the The Storm of Creativity from the inside, from my observations as an architect, an artist, student and teacher. It is about the workings of the creative process, the cycles within cycles that […]

Ti Chang on Manufacturing in China as an American Designer

For better or worse, I was raised in the South; Georgia to be exact… I love my biscuits and gravy with a large helping of grits, and it is that Southern grit that first brought […]

Julie Zhuo on the Lessons of Good Design

If you cannot get a group of people for whom your product is designed to generally agree that your design is good, it’s not good.

Jason Mayden on The Rise of the Cultural Alchemist™

“I don’t wanna be you, I just wanna be me. I don’t wanna be cool, I just wanna be me.” — “Wanna Be Cool” by Donny Trumpet and The Social Experiment (feat. Big Sean, Jeremih & KYLE) The […]